It was never just a game. It was a trial written before time.
Across Earth, select individuals received an enigmatic message—an invite to an immersive game offering one impossible reward: any wish fulfilled. Glory, power, revenge, resurrection—whatever they desired.
But it was a lie.
Or rather… a test.
Upon accepting, they were cast out of their world—reincarnated or transmigrated into chaotic realms shaped by myth, ruin, and ancient memory. Each chosen one now inhabits a different reality, from dying cities veiled in ash to frozen kingdoms ruled by elemental bloodlines.
An Ancient Being, long sealed beyond the known cosmos, crafted this game. Not for entertainment—but as a crucible. A hunt for worthy souls capable of standing against the rise of the Primordial Beings, eldritch entities stirring once more beneath the skin of reality.
Elias Vale, a man with a fractured name, awakens in a labyrinth of identity and unreality. Zyren, reborn as an Iceborn dragon prince, struggles to master a body forged of frost and legacy. And countless others—players turned pawns—now fight, grow, and uncover the truth: that survival is not the reward—it’s the prerequisite.
To win is to ascend.
To fall is to vanish from every realm.
The game has begun.
And only the exceptional will endure.