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Chapter 37 - Chapter 37: The Day That Started It All.

Richard's phone buzzed nonstop. His laptop screen was already cluttered with notification pop-ups, email alerts, and message requests.

He sighed, running a hand through his hair as he scrolled through the overwhelming wave of inquiries. His inbox was packed—journalists, publishers, streamers, gaming forums, even corporate firms—all demanding something from them.

Jack, sitting across the room, had his arms crossed as he peered over Richard's shoulder. His brows furrowed as he scanned the email subjects.

"URGENT: Interested in ByteBull Studios' AI Engine"

"Request for Interview – Is Your Game Real?"

"Military AI? Government Inquiry"

"AI-Generated Dialogue? This is Next-Gen Tech"

"Please Confirm: Is This a Marketing Hoax?"

Jack's stomach sank. "Dude. This is way too much."

Richard leaned back in his chair, rubbing his face. "Yeah… I know."

Jack pointed at the screen. "We've got tech firms, investors, and even defense contractors sniffing around our inbox. That's not just gaming industry people anymore. That's some serious corporate interest."

Richard exhaled, his fingers tapping anxiously against the desk. He expected hype from the trailer, but this? This was bigger than gaming.

Jack glanced at Richard. His tone shifted, serious now. "Listen, you can't just start clicking random emails. Security risk. For all we know, some of these could be phishing attempts. Or worse—corporate espionage."

Richard nodded slowly. "Yeah, you're right." He hovered over the power button on his phone. A deep breath. Click. He shut it off.

Jack exhaled in relief. "Good. We focus. Let's keep building. No distractions."

Richard cracked his knuckles. "Alright. Since we're done with the campaign, next up is singleplayer AI. Let's make this feel like a real battlefield."

The monitors glowed, casting a blue hue across the dim room. Jack pulled up Vector Core's development interface, the sleek UI reflecting the powerful engine beneath. The campaign mode was done, but now? They needed to craft the most advanced singleplayer skirmish mode ever.

Richard leaned forward. "First off, no traditional dumb bots. We need AI that learns, reacts, and evolves."

Jack smirked, already typing. "Phoenix AI Core can handle that."

Using Phoenix AI, their game wouldn't have the usual pre-scripted enemies that ran in straight lines and shot mindlessly. Instead, their AI would:

Analyze player behavior in real-time.

Flank, camp, and adapt based on the player's tendencies.

Communicate like real soldiers, issuing commands, panicking, or regrouping.

React to destruction, weather conditions, and morale.

Fake death, retreat, and even hesitate if overwhelmed.

Jack hit compile, and within seconds, Phoenix AI began generating combat scenarios.

Test Match: Skirmish Mode – Normandy Town Map

Richard spawned in as a soldier. The AI enemies took cover, peeked corners, and even whispered among themselves.

Jack's eyes widened. "Holy shit. They're actually talking."

A voice echoed from the AI squad.

"He's moving to the left! Cover me!"

Richard fired at one enemy—he flinched, stumbled, and crawled for cover, screaming. His squadmates reacted immediately, suppressing Richard's position.

Jack's jaw dropped. "Dude. This isn't just a bot match. This is actual warfare."

Then, something insane happened.

One of the enemy AI collapsed dramatically, playing dead. Richard hesitated—thinking it was just a physics bug—until the AI suddenly rolled over, aimed, and shot him.

"What the fuck!?" Richard burst out laughing. "Did he just fake his death to ambush me!?"

Jack grinned. "Okay. This is next-level shit."

Richard took a deep breath, excitement surging through him. "Alright. We've got the most advanced FPS AI ever. But this singleplayer mode is too good to just be a side feature."

Jack blinked. "What do you mean?"

Richard cracked his knuckles. "We're splitting it off. Singleplayer should be its own thing."

The realization hit Jack immediately. "Wait. You mean… completely separating them?"

Richard nodded. "Yeah. Singleplayer standalone. Multiplayer separate."

Jack leaned back in his chair, thinking. "Okay, but why?"

Richard started listing off the issues.

Phoenix AI Core controlled the NPCs and campaign.

Multiplayer AI needed a separate server-side architecture.

Game Stability

Jamming everything into one package made performance unstable.

Separating them meant better optimization, fewer bugs, and easier updates.

Scalability

Singleplayer had story, dialogue, AI mechanics.

Multiplayer needed server tech, matchmaking, anti-cheat systems.

Jack sighed, rubbing his chin. "Alright. So, how do we do this?"

Richard pulled up Vector Core's modular system. With one command, it began splitting the codebase.

A progress bar appeared.

SPLITTING CODEBASE… 15%SINGLEPLAYER MODULE: COMPILING AI SYSTEMS…

Jack smirked. "Okay. So we just built the most advanced singleplayer FPS ever. What's next?"

Richard leaned back, staring at the screen as the progress bar climbed.

"Now? We perfect it."

Jack grinned. "And after that?"

Richard's fingers hovered over the keyboard. He could already see it—a multiplayer battlefield where AI and players blended seamlessly.

He smirked. "Multiplayer."

--------

Richard leaned back in his chair, eyes locked on the glowing screen. The campaign was solid. The AI skirmish mode was beyond revolutionary. Now, they needed to show it off.

Jack spun his chair around. "Alright, what's the move?"

Richard smirked. "We drop another teaser."

Jack raised an eyebrow. "Another one? We just blew people's minds with the AI interaction showcase. What's left?"

Richard cracked his knuckles. "We tease the battlefield. The real warzone experience. No scripted campaign. Just you, the AI, and the chaos of combat."

Jack grinned. "Singleplayer Skirmish Mode."

Richard nodded. "Exactly. No safe tutorial. No handholding. Just war."

They worked through the night, stitching together the perfect showcase.

Opening Scene: A war-torn village, bombed-out buildings, fires in the distance. Smoke drifted through the streets as a squad of AI soldiers advanced cautiously.

Dynamic AI Reactions: The player took a shot at an enemy patrol. Instead of blindly rushing in, the AI scattered, took cover, and called out enemy positions.

Sniper Gameplay: A long-range shot. The bullet curved due to wind resistance, the enemy AI dropped instantly, and his squad panicked, calling for a medic.

Tank Combat: A first-person view of a tank commander. A shell ricocheted off an angled armor plate, sparks flying, as the AI crew shouted damage reports.

Night Combat: A soldier whispered into his radio. The enemy patrol used flashlights and night vision to search the dark ruins. The player silently eliminated one, and the AI responded in real-time—an actual manhunt began.

Jack grinned as they watched the final cut. "Dude… this looks too real."

Richard chuckled. "That's the point."

They uploaded it.

Minutes after the teaser dropped, Twitter, Reddit, and YouTube exploded.

@FPS_Expert:WTF DID I JUST WATCH?? This is either the most insane FPS ever made or a military training simulator pretending to be a game. Someone confirm if this is even real.

@GameTheorist:There's no way AI soldiers react like that in a game. Either these guys are the greatest devs of all time or this is the biggest marketing hoax ever.

Reddit Post – r/gaming

"I thought the HUD was fake. But then I rewatched it 10 times. The AI isn't just reacting—it's thinking. If this is real, it changes EVERYTHING."

Some people refused to believe it.

@RealisticGamer:Nah, this has to be pre-rendered. No way an indie studio can make this. Looks like a CGI war movie.

@TechInsider:ByteBull Studios might have just redefined FPS AI. If this is legit, the entire industry is about to change.

The hype was uncontrollable.

Richard and Jack sat back, staring at the numbers. The teaser had 5 million views in under 3 hours.

Jack whistled. "We just set the internet on fire."

Richard grinned. "Now we give them something to play."

The steam page was ready.

Jack double-checked the description.

Campaign Mode (Preview Version):

A cut section of the D-Day invasion, fully playable.

One playable training sequence.

Singleplayer Skirmish Mode (Limited Version):

One map: Urban Warfare – Manila 2012

AI Reactions Fully Unlocked

Rank Progression Limited to Captain

Jack tapped the keyboard. "Alright, demo is set."

Richard nodded, then smirked. "Wait. Let's add something extra."

Jack raised an eyebrow. "What are you thinking?"

Richard leaned in. "A hidden multiplayer teaser."

Jack's eyes widened. "You sneaky bastard. What's the plan?"

Richard pulled up the game files. "Somewhere in the skirmish mode, we hide a radio transmission. Just a single message."

Jack grinned. "Let me guess. Something cryptic?"

Richard typed. A robotic voice echoed from his speakers:

"VECTOR PROTOCOL INITIATED. A WAR BEYOND YOURS BEGINS SOON."

Jack laughed. "That's gonna drive people insane."

They coded it in. The message would only play if a player survived 10 minutes in Skirmish Mode without firing a shot.

Demo uploaded.

Steam launch activated.

Now, the world could play.

It didn't take long.

1 hour after launch:

Steam forums flooded with threads about the AI.

Twitch streamers reacted live, freaking out when AI soldiers hesitated, flinched, and even surrendered.

YouTubers posted instant reviews, calling it "the most advanced FPS AI ever created."

3 hours after launch:

The mystery message was discovered.

Someone on Reddit decoded the phrase.

The internet exploded with multiplayer conspiracy theories.

6 hours after launch:

#ByteBull trended worldwide.

Over 3 million downloads.

Steam's servers briefly crashed due to demand.

24 hours after launch:

News outlets picked it up. CNN, Kotaku, IGN, PC Gamer—everyone covered it.

Developers from major studios publicly asked ByteBull, "How did you do this?"

Theories exploded: Was this secretly an advanced military project? A new AI breakthrough? A next-gen console game?

Jack and Richard sat in their apartment, watching their game take over the world.

Jack exhaled. "Dude… we broke gaming."

Richard smirked. "And we're just getting started."

Jack turned to him. "So… when do we tell them about multiplayer?"

Richard chuckled. "Let's make them wait."

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