Timeline:
Roughly 20–30 years after the fall of the original Echo heroes.
The world is no longer in full collapse—but it's not healed either.
Humanity survived. Barely.
But the cost left a scar across every corner of the earth—both literal and supernatural.
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The World Today:
Neo-Terra Zones (NTZs):
Massive city-like strongholds built after the Genesis War. Protected by towering kinetic barriers, they are the last major centers of civilization. Cities like:
Arc Zenith – The capital of the Western Republic, a city made of steel spires and digital sky.
Nerva Hollow – Underground trade city where the black market rules.
Cloud-9 Arcadia – A floating luxury zone for the ultra-elite, drifting above the chaos.
Life inside NTZs is highly regulated, with a ranking system tied to usefulness, combat skill, or tech contribution. The rich live high. The poor live lower—literally.
Dead Zones:
Wastelands left behind by Genesis weapons or fallen Echo tech. Radioactive, haunted, or twisted by strange energy. Some are "alive." Creatures mutate there. Time bends. Memory becomes unreliable.
People don't go there.
Unless they're desperate.
Or Echo-born.
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Technology:
BioSync Tech – Neural-linked gear that grows stronger with its user over time. Needs rare power sources (Echo Shards).
Echo Relics – Fragments of old war gear, AI ghosts, or sealed weapons. Only certain bloodlines or "tuned" people can use them.
Phantom Drives – Let cities float or phase-shift sections during danger (experimental, often unstable).
Implants – Everyone in a city has at least a basic neural ID. But some people—like Arin—mod theirs illegally.
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Supernatural Elements:
Genesis Effect: Not magic—but close. Exposure to Genesis energy can warp biology, awaken memories that don't belong to you, or create "Echo Spirits"—ghostlike phenomena from emotional trauma.
The Wraithborn: Entities born of fear, death, or corrupted memories. Sometimes human-shaped. Sometimes not. Always deadly.
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The Echo Program (Now):
Officially disbanded. Unofficially? It still lives on in the shadows.
Rebuilt by outcasts, rogue agents, and descendants.
Their new goal?
Stop the rise of something ancient stirring beneath the earth… and maybe, understand what Echo really was.